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AI Insights · Timothy · April 2025

Top 5 Slime Games on iOS in Italy: Q1 2025 Performance

Explore the performance trends of the top 5 slime games on iOS in Italy during Q1 2025, focusing on downloads, revenue, and active users.

Top 5 Slime Games on iOS in Italy: Q1 2025 Performance

In the first quarter of 2025, the Italian iOS market saw intriguing trends in the slime games category. Here's a closer look at the performance of the top five apps.

PlaySlime: Slime Simulator Game from Slime Simulator Studio exhibited a varied performance. Weekly revenue began at $567 and peaked mid-quarter at $691 before declining to $494 by the end of March. Downloads started strong at 1.25K, but tapered to 601. Meanwhile, active users consistently hovered around 9K, peaking at 9.37K.

Super Big Slime: Black Hole 3D by Supercent, Inc. had no revenue but maintained a steady download rate, starting at 1.18K and gradually decreasing to 333. Active users decreased from 3.87K to 1.9K over the quarter.

Super Slime Simulator from Dramaton LTD experienced modest revenue, peaking at $54 early in the quarter. Downloads declined from 598 to 309, and active users saw fluctuations, rising to 1.71K before stabilizing around 774.

My Talking Slimy: Slime Cat 3D by Pixeland LLC showed revenue growth, ending the quarter at $73. Downloads were minimal, peaking at 192, while active users steadily increased to 474.

Bruno - My Talking Slime Pet, another app by Dramaton LTD, had no revenue. Downloads started at 199 but fell to 15. Active users decreased from 4.66K to 3.84K.

These insights are based on data from Sensor Tower, where more detailed analytics can be accessed.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025